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image model · flux · iOS

FX Can I run FLUX.1 dev on iPhone 17?

Compatibility verdict VRAM check
No, not enough memorywould not load

Needs ~6.5 GB at Q4 GGUF, but only ~4.5 GB is usable on iPhone 17. With aggressive CPU offload it can run on as little as ~3 GB, much slower.

Needs ~6.5 GB Device usable ~4.5 GB

Needs ~6.5 GB at Q4 GGUF, but only ~4.5 GB is usable on iPhone 17. With aggressive CPU offload it can run on as little as ~3 GB, much slower.

Peak VRAM
~6.5 GB
Usable on device
~4.5 GB
Device memory
8 GB
Quant
Q4 GGUF
Model flux
Type
image (DIT)
Parameters
12B
Peak VRAM
~6.5 GB at Q4 GGUF
Resolution
1024×1024
License
FLUX.1-dev Non-Commercial License
Full FLUX.1 dev requirements →
Device iOS
Memory
8 GB unified
Usable for weights
~4.5 GB
Best runtime
llama.cpp + Metal (via PocketPal or Off Grid app)
Best models for iPhone 17 →

What you can run instead

Run FLUX.1 dev on other hardware

FAQ

Can iPhone 17 run FLUX.1 dev?

Needs ~6.5 GB at Q4 GGUF, but only ~4.5 GB is usable on iPhone 17. With aggressive CPU offload it can run on as little as ~3 GB, much slower.

How much VRAM does FLUX.1 dev need?

iPhone 17 does not have enough memory. At Q4 GGUF the realistic peak is ~6.5 GB of VRAM, versus ~33 GB with every component kept resident (no offload). With aggressive CPU offload it drops to ~3 GB, much slower.

What do I use to run FLUX.1 dev locally?

FLUX.1 dev runs in ComfyUI or Draw Things (among others). It loads as a diffusion checkpoint plus its text encoder and VAE, not a single chat command.

Sources

VRAM figures are sourced peak-usage anchors at the noted quant, validated 2026-06-15. See methodology.