audio model · stable-audio · Windows
SA Can I run Stable Audio Open 1.0 on Nvidia GeForce RTX 4060 Ti (16GB)?
Yes. Stable Audio Open 1.0 runs on Nvidia GeForce RTX 4060 Ti (16GB) at fp32 (~15 GB of ~15 GB usable).
Fits at fp32 (~15 GB of ~15 GB usable) but with little headroom; close other apps.
- Peak memory
- ~15 GB
- Usable on device
- ~15 GB
- Device memory
- 16 GB
- Quant
- fp32
How to run it
Use stable-audio-tools or diffusers at fp32. It loads as a single model and runs on a GPU.
- Type
- Music and audio generation
- Parameters
- 1.3B
- Peak memory
- ~15 GB at fp32
- License
- Stability Community License
- Memory
- 16 GB vram
- Usable for weights
- ~15 GB
- Best runtime
- Ollama (CUDA) / llama.cpp CUDA
You could also run
Run Stable Audio Open 1.0 on other hardware
FAQ
Can Nvidia GeForce RTX 4060 Ti (16GB) run Stable Audio Open 1.0?
Yes. Stable Audio Open 1.0 runs on Nvidia GeForce RTX 4060 Ti (16GB) at fp32 (~15 GB of ~15 GB usable).
How much memory does Stable Audio Open 1.0 need?
It is a tight fit on Nvidia GeForce RTX 4060 Ti (16GB). At fp32 the realistic peak is ~15 GB of memory.
What do I use to run Stable Audio Open 1.0 locally?
Stable Audio Open 1.0 runs in stable-audio-tools or diffusers (among others). It needs a GPU.
Sources
VRAM figures are sourced peak-usage anchors at the noted quant, validated 2026-06-15. See methodology.