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audio model · stable-audio · Windows

SA Can I run Stable Audio Open 1.0 on Nvidia GeForce RTX 4060 Ti (16GB)?

Compatibility verdict memory check
Yes, but tightfast on this GPU

Yes. Stable Audio Open 1.0 runs on Nvidia GeForce RTX 4060 Ti (16GB) at fp32 (~15 GB of ~15 GB usable).

Needs ~15 GB Device usable ~15 GB

Fits at fp32 (~15 GB of ~15 GB usable) but with little headroom; close other apps.

Peak memory
~15 GB
Usable on device
~15 GB
Device memory
16 GB
Quant
fp32

How to run it

Use stable-audio-tools or diffusers at fp32. It loads as a single model and runs on a GPU.

Model stable-audio
Type
Music and audio generation
Parameters
1.3B
Peak memory
~15 GB at fp32
License
Stability Community License
Full Stable Audio Open 1.0 requirements →
Device Windows
Memory
16 GB vram
Usable for weights
~15 GB
Best runtime
Ollama (CUDA) / llama.cpp CUDA
Best models for Nvidia GeForce RTX 4060 Ti (16GB) →

You could also run

Run Stable Audio Open 1.0 on other hardware

FAQ

Can Nvidia GeForce RTX 4060 Ti (16GB) run Stable Audio Open 1.0?

Yes. Stable Audio Open 1.0 runs on Nvidia GeForce RTX 4060 Ti (16GB) at fp32 (~15 GB of ~15 GB usable).

How much memory does Stable Audio Open 1.0 need?

It is a tight fit on Nvidia GeForce RTX 4060 Ti (16GB). At fp32 the realistic peak is ~15 GB of memory.

What do I use to run Stable Audio Open 1.0 locally?

Stable Audio Open 1.0 runs in stable-audio-tools or diffusers (among others). It needs a GPU.

Sources

VRAM figures are sourced peak-usage anchors at the noted quant, validated 2026-06-15. See methodology.