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localmodel.run

Audio model · musicgen

MusicGen large requirements

Music generation · 3.3B params · fp32 · released Jun 2023. Realistic minimum to run: Nvidia GeForce RTX 4090 (24GB).

CC-BY-NC-4.0 Non-commercial

Model weights are CC-BY-NC 4.0 (non-commercial); the AudioCraft code is MIT.

Peak memory (fp32)
~20 GB
Runs on CPU
No
Parameters
3.3B
Type
Music generation

Run it

Runtime tools fp32

MusicGen large runs in AudioCraft or HF Transformers at fp32. It needs a GPU (or Apple Silicon with enough unified memory).

AudioCraftHF Transformers

Which devices can run MusicGen large?

Apple Silicon Macs

No mainstream local runtime for MusicGen large on Apple Silicon Macs yet.

RAM-only laptops

No mainstream local runtime for MusicGen large on RAM-only laptops yet.

iPhone & iPad

No mainstream local runtime for MusicGen large on iPhone & iPad yet.

Android

No mainstream local runtime for MusicGen large on Android yet.

NVIDIA GPUs

AMD GPUs

No mainstream local runtime for MusicGen large on AMD GPUs yet.

FAQ

How much memory does MusicGen large need?

At fp32 it consumes ~20 GB. It needs a GPU or Apple Silicon.

Can MusicGen large run on a phone or CPU?

Not practically. MusicGen large expects a GPU; CPU inference is too slow for real use.

Can I use MusicGen large commercially?

No. Model weights are CC-BY-NC 4.0 (non-commercial); the AudioCraft code is MIT.

Notes

Largest MusicGen (3.3B). The fp32 weights alone are ~13GB; a 24GB GPU is recommended, and peak consumed is ~20GB (synthesis from the weight size plus activations, no official figure). Weights are CC-BY-NC (non-commercial). Sources: HF card, AudioCraft MusicGen docs.

Sources

Memory is a sourced peak-usage anchor at fp32 (composed from reported sizes, not a single measurement), validated 2026-06-15. See methodology.